Alright class, would you kindly open your textbooks to page 176? Today we will be exploring how interesting it is for games to use real world history as part of their setting. Robert, I see you back there trying to…oh, I’m getting carried away here. Now that you are probably flashing back to your school days, let’s get started, shall we?
The question that arises for me this week is, how much is too much when being involved in a game? Whether it be the community, or really putting yourself into the characters’ shoes. The answer? As much (or as little) as you want to be. Alright, boom, we’re done here. See you all in a few weeks.
Well, hello everyone. We’re finally starting to come out of our Destiny 2 coma that we have been in for the past week or so, meaning you should start seeing some normalcy return to these articles. Anyways, my grumblings for this week are partially inspired by a conversation I was part of with a few friends as well as experience from my years participating in online gaming communities. I see it happen quite often and it is something that I don’t think should happen as often as it does, nor at all. What is it then? The fact that others seemingly like hating on things others really enjoy for the simple reason of, they don’t like it.
Games can be artful. That is something I have already written an article about and have preached in numerous posts over on my own blog before. So to some extent I feel like I’m going to be beating a metaphorical dead horse with this post. However, after working on my own narrative that I hope to use as a backdrop for a D&D and Dread campaign it made me think that a lot of work goes into creating a game world and a decent amount of it barely gets noticed by players.
Ah yes, the ever so wonderful topic of the “Console Wars”, where people seem to think their preferred system they play on is the most superior and the only one that should be in existence. Alright, so maybe it’s not that drastic yet but you get the point. In June of every year the Electronic Entertainment Expo, most commonly referred to as E3, rolls around and gets everyone excited over new games and sometimes even new consoles. It also has the unfortunate side effect of fueling the “Console Wars” to an insane amount.
Overwatch, Blizzard’s foray into the mashup of the FPS and MOBA genres, has been quite successful for them since its launch back in May. It’s also netted them roughly about 10 million players, and as with all games you’ll have your fair amount of people wanting to cheat in order to win. Blizzard has been known to not hold back when swinging the Banhammer on cheaters. A couple weeks after Overwatch was released, the hammer was swung on nearly 2,000 people who were using third-party programs to help them gain the upper hand in the games PvP matches.
So this is something new for me (and us here at Frantic Talks)…this whole writing a guide thing. Hopefully this lengthy guide will help you grab a Black Spindle the next time the “Lost to Light” mission pops again as the daily mission in Destiny. However, I make no promises that this will actually help you either; so find some friends and see what their plans are and maybe just try some of these tips if those ideas don’t work. Continue reading
Hello everyone, it’s been a little while since we’ve managed to get a regular post out. We hope you’ve been enjoying the podcasts that have been happening on a weekly basis however! If you haven’t listened to our latest episode you should go do that…right now. Or maybe after you’re done reading this, your choice.
Almost an exact month after Bungie releases The Taken King expansion for Destiny, they announce and implement micro-transactions into the game world. By now you already know how Frantic and I feel about micro-transactions in general; they work at earning some extra revenue for developers, but should be limited to cosmetic items only. Luckily the micro-transactions in Destiny are following this “golden rule” so far.
When Star Wars Battlefront 3 was announced I got extremely excited. Battlefront was one of the games I played non-stop during my childhood (among other games like Tony Hawk and Halo). Being developed by Dice many people assumed it would be Battlefield reskinned. Well the beta was released yesterday (October 8th) and I’d like to tell how my experience with it has gone so far.