Anyone that knows me knows I love a good RPG, and since Final Fantasy just turned 30 I might as well throw out my opinions out there via ranking them. Let’s just jump into it.
RPG. Wait, what three letters did you think I was referencing? I’m talking about the genre of games that exists called, the Role Playing Game. I remember a time “back in my day” when I was confused as to why so many people liked this style of game. Quite frankly, I thought RPGs were kind of lame.
In the past I am sure Frantic and I have both discussed our thoughts on how to offer feedback for developers on the games we love. The other day when I was hopping through time and seeing some older tweets of mine, I noticed I went on a mini-rant about the same subject several years ago. The majority of those rant-filled tweets were talking about how sending death threats to the developers of these games we love to play and demanding they change something is not cool.
Alright class, would you kindly open your textbooks to page 176? Today we will be exploring how interesting it is for games to use real world history as part of their setting. Robert, I see you back there trying to…oh, I’m getting carried away here. Now that you are probably flashing back to your school days, let’s get started, shall we?
The question that arises for me this week is, how much is too much when being involved in a game? Whether it be the community, or really putting yourself into the characters’ shoes. The answer? As much (or as little) as you want to be. Alright, boom, we’re done here. See you all in a few weeks.
Video game challenges are things that have existed since shortly after video games. Now I hear you saying “But Freakshow what’s the point?” Well dear reader, I’ll tell you. You know that copy of your favorite game you’ve beaten a million times? Maybe you can do something to make it harder on yourself. It could be no healing items, only using starting equipment, or even not leveling up. Something to give it that extra little edge so you have a challenge to make it harder. You’ll fall in love with it all over again. Who doesn’t like to overcome a challenge, right?
Well, hello everyone. We’re finally starting to come out of our Destiny 2 coma that we have been in for the past week or so, meaning you should start seeing some normalcy return to these articles. Anyways, my grumblings for this week are partially inspired by a conversation I was part of with a few friends as well as experience from my years participating in online gaming communities. I see it happen quite often and it is something that I don’t think should happen as often as it does, nor at all. What is it then? The fact that others seemingly like hating on things others really enjoy for the simple reason of, they don’t like it.
Games can be artful. That is something I have already written an article about and have preached in numerous posts over on my own blog before. So to some extent I feel like I’m going to be beating a metaphorical dead horse with this post. However, after working on my own narrative that I hope to use as a backdrop for a D&D and Dread campaign it made me think that a lot of work goes into creating a game world and a decent amount of it barely gets noticed by players.
I often see critiques of pop culture that hate on “lack of originality” or something to that extent. While plagiarism is no doubt something to not ignore, the idea that being unoriginal is a reason to not try or to keep your mouth shut is just absurd to me.
I’ve talked on our podcast before about my enjoyment of creating games. What I don’t remember mentioning was my childhood dream of designing video games. While I see that as something that’d be fun (but demanding and unstable in the current market), I still have that drive to create. Whether it’s writing music or coming up with a game idea, the desire to make something is constantly there.