Alright class, would you kindly open your textbooks to page 176? Today we will be exploring how interesting it is for games to use real world history as part of their setting. Robert, I see you back there trying to…oh, I’m getting carried away here. Now that you are probably flashing back to your school days, let’s get started, shall we?
The question that arises for me this week is, how much is too much when being involved in a game? Whether it be the community, or really putting yourself into the characters’ shoes. The answer? As much (or as little) as you want to be. Alright, boom, we’re done here. See you all in a few weeks.
Video game challenges are things that have existed since shortly after video games. Now I hear you saying “But Freakshow what’s the point?” Well dear reader, I’ll tell you. You know that copy of your favorite game you’ve beaten a million times? Maybe you can do something to make it harder on yourself. It could be no healing items, only using starting equipment, or even not leveling up. Something to give it that extra little edge so you have a challenge to make it harder. You’ll fall in love with it all over again. Who doesn’t like to overcome a challenge, right?
Well, hello everyone. We’re finally starting to come out of our Destiny 2 coma that we have been in for the past week or so, meaning you should start seeing some normalcy return to these articles. Anyways, my grumblings for this week are partially inspired by a conversation I was part of with a few friends as well as experience from my years participating in online gaming communities. I see it happen quite often and it is something that I don’t think should happen as often as it does, nor at all. What is it then? The fact that others seemingly like hating on things others really enjoy for the simple reason of, they don’t like it.
Games can be artful. That is something I have already written an article about and have preached in numerous posts over on my own blog before. So to some extent I feel like I’m going to be beating a metaphorical dead horse with this post. However, after working on my own narrative that I hope to use as a backdrop for a D&D and Dread campaign it made me think that a lot of work goes into creating a game world and a decent amount of it barely gets noticed by players.
Hello all, Grunt here with my first entry into our new weekly columns. When the idea was first pitched to everyone by Frantic to do these columns, I was in the middle of writing a long-winded post on my own personal blog about my new joy for tabletop gaming. In the couple weeks since I wrote that post, and briefly recapped my enjoyment for them on one of our last episodes of the podcast; I have had the chance to host a short game session myself.
The idea of min-maxing is something I’ve delved into many times in my gaming career. Whether it’s a D&D character, Magic: the Gathering deck, or my Hunter in Destiny, this idea is extremely prevalent. Sometimes I let it get the best of me.
Back in December I went to see the Assassin’s Creed movie on opening day. I enjoyed the movie, and so did the people I saw it with. The following day I was reading up on the general discussion of the movie amongst fans of the game series and critical reviews of it. I was noticing a pattern while reading all of this: the fans of the game who saw the movie were liking it. Meanwhile, the reviews by critics and your general movie-goers were not liking it.
Overwatch, Blizzard’s foray into the mashup of the FPS and MOBA genres, has been quite successful for them since its launch back in May. It’s also netted them roughly about 10 million players, and as with all games you’ll have your fair amount of people wanting to cheat in order to win. Blizzard has been known to not hold back when swinging the Banhammer on cheaters. A couple weeks after Overwatch was released, the hammer was swung on nearly 2,000 people who were using third-party programs to help them gain the upper hand in the games PvP matches.
So this is something new for me (and us here at Frantic Talks)…this whole writing a guide thing. Hopefully this lengthy guide will help you grab a Black Spindle the next time the “Lost to Light” mission pops again as the daily mission in Destiny. However, I make no promises that this will actually help you either; so find some friends and see what their plans are and maybe just try some of these tips if those ideas don’t work. Continue reading