Hello everyone, it’s been a little while since we’ve managed to get a regular post out. We hope you’ve been enjoying the podcasts that have been happening on a weekly basis however! If you haven’t listened to our latest episode you should go do that…right now. Or maybe after you’re done reading this, your choice.
Almost an exact month after Bungie releases The Taken King expansion for Destiny, they announce and implement micro-transactions into the game world. By now you already know how Frantic and I feel about micro-transactions in general; they work at earning some extra revenue for developers, but should be limited to cosmetic items only. Luckily the micro-transactions in Destiny are following this “golden rule” so far.
Hello again loyal followers! Despite rumors that may or may not be circulating, Frantic and I actually are not dead. That thing called life has been getting in our way the past several weeks. However, we have been working on some stuff to bring you more articles on a regular basis and I think you’ll enjoy them. You can find Frantic and Luke posting all sorts of regular articles about Magic on our…well Magic portion of the site, go check it out!
One of the numerous debates within the gaming world over recent years has been whether or not games can be considered art. Quite simply yes, games should be considered art just as much as society looks at paintings and classic literature as art. At the same time, we should not necessarily be comparing them to those forms of art either.
Last week I was reading an article from Polygon on how the Entertainment Software Association (ESA for short, or the people who own and operate E3) are going to allow exhibitors to invite “non-industry prosumers” to E3. Unfortunately, I made the mistake of reading the comments section of an online article and in doing so I discovered that there are all kinds of people upset about this. Many of them taking the “E3 is for the industry, not the average plebeian” attitude, which if you ask me sounds rather elitist.
Over the weekend I was listening to the radio and I heard the DJ talking a little about the next song that they were going to play. He mentioned how it was a cover of a Taylor Swift song; so I’m thinking, “Oh a hard rock cover of a mainstream pop song, this should be interesting.” The fact that they covered Taylor Swift isn’t what puzzled me though, it’s the fact that after the song was over the DJ came back on air and said that was just one group that was going to be releasing a new album containing mostly covers of other songs.
We are all familiar with what the “console wars” are. The fight between Microsoft, Sony, and Nintendo as to who makes the better gaming system. This would be the point in which someone would chime in and say “PC master race”. The question is; are they really needed? The short answer is no.
With a few recent game releases, I have seen a lot of people questioning what the value of it means. The actual definition of value is pretty straightforward. It is also a highly subjective term; something that costs $60 could be cheap and inexpensive to one person, yet to someone else it could seem a little pricey. So is it really fair to charge say, $60 for a game you can finish in an afternoon?
It is without a doubt that zombies are part of pop culture nowadays and that most things set in the zombie apocalypse world will sell like crazy. Techland’s last outing in this genre was a couple years ago in the form of Dead Island: Riptide. While I thoroughly enjoyed Riptide, it left a little to be desired for me. In an industry that has its fair share of recycled game mechanics and reanimated corpses; how does Dying Light stand out? Continue reading
With new game releases comes new content that we can experience. Sadly, it seems that content is being divided between the main game and additional DLC. So how do you guarantee yourself access to this content at a reasonable price? The answer is obvious; buy a season pass for it!