Welcome back everyone to the second edition of The Kickoff. Last week we saw the Titans pull off the upset over the Chiefs and the Falcons not blow any leads to defeat the Rams. Meanwhile, the Jaguars and Saints both advanced as well. As a result, if we were to be keeping tally of how correct these predictions are, we would be sitting at a record of 2-2. We could literally flip a coin and get the same results. This week we will have the Divisional round where the winners will move on to the AFC or NFC Championships. Let us begin, shall we? Continue reading
Hello everyone, and welcome to my new series here at Frantic Talks. For those who missed the rundown on our last podcast let me give you an even briefer rundown before we start. A few years ago I ran a series on my own blog entitled “Bowl Bound” where I took the collegiate football bowl games that happen at the end of each season and simulated them in the latest NCAA Football game I had and posted the results. Eventually I took that idea and turned it pro, and by that, I mean I took important games in the NFL regular season and gave them the same treatment. Sadly, this only lasted for one week before I just quit doing it. Over the next few weeks, I’ll be taking the NFL playoffs and running those games through my super scientific procedure.
Almost two years ago to the date, I had taken to the site with my fourth article for Frantic Talks. The topic was whether or not couch co-op games were slowly “dying out” due to the ever-rising popularity of multiplayer games. Back then I didn’t think they were completely dying but I also acknowledged the fact that they were becoming less and less frequent, especially in the triple A world of game developers and publishers. Today, I’m discussing something similar but minus one player.
RPG. Wait, what three letters did you think I was referencing? I’m talking about the genre of games that exists called, the Role Playing Game. I remember a time “back in my day” when I was confused as to why so many people liked this style of game. Quite frankly, I thought RPGs were kind of lame.
In the past I am sure Frantic and I have both discussed our thoughts on how to offer feedback for developers on the games we love. The other day when I was hopping through time and seeing some older tweets of mine, I noticed I went on a mini-rant about the same subject several years ago. The majority of those rant-filled tweets were talking about how sending death threats to the developers of these games we love to play and demanding they change something is not cool.
Alright class, would you kindly open your textbooks to page 176? Today we will be exploring how interesting it is for games to use real world history as part of their setting. Robert, I see you back there trying to…oh, I’m getting carried away here. Now that you are probably flashing back to your school days, let’s get started, shall we?
The question that arises for me this week is, how much is too much when being involved in a game? Whether it be the community, or really putting yourself into the characters’ shoes. The answer? As much (or as little) as you want to be. Alright, boom, we’re done here. See you all in a few weeks.
Well, hello everyone. We’re finally starting to come out of our Destiny 2 coma that we have been in for the past week or so, meaning you should start seeing some normalcy return to these articles. Anyways, my grumblings for this week are partially inspired by a conversation I was part of with a few friends as well as experience from my years participating in online gaming communities. I see it happen quite often and it is something that I don’t think should happen as often as it does, nor at all. What is it then? The fact that others seemingly like hating on things others really enjoy for the simple reason of, they don’t like it.
Games can be artful. That is something I have already written an article about and have preached in numerous posts over on my own blog before. So to some extent I feel like I’m going to be beating a metaphorical dead horse with this post. However, after working on my own narrative that I hope to use as a backdrop for a D&D and Dread campaign it made me think that a lot of work goes into creating a game world and a decent amount of it barely gets noticed by players.
A couple weeks ago while I was standing in my local record store looking at what new album I should add to my music collection and I came across a small section containing what the store had in stock from Pantera. Figuring I did not own an album from them (judge me later) I decided to go with one of theirs, but which one was the question? They had Cowboys from Hell, Reinventing the Steel, and The Best of Pantera: Far Beyond the Great Southern Cowboy’s Vulgar Hits. Seeing that last title got me to thinking about something… Continue reading